Moore Threads Announces 'Lushan' GPU Featuring Domestic Hardware Ray Tracing
Chinese GPU developer Moore Threads announced that its next-generation 'Lushan' GPU, based on the new 'Huagang' architecture, is scheduled for release in late 2026. The company claims the chip will deliver a 15x boost in 3A game rendering, a 64x improvement in AI performance, and a 50x increase in ray-tracing performance. This represents a notable advancement for China's domestic semiconductor industry by bringing hardware-accelerated ray tracing with DirectX Raytracing (DXR) support to home-grown GPUs. If realised, these performance leaps could help close the gap with global GPU industry leaders in graphics rendering and AI workloads. The 'Lushan' chip features a hardware ray-tracing acceleration engine alongside Moore Threads' proprietary MTAGR 1.0 AI Generative Rendering technology. However, these figures represent early company claims ahead of its late 2026 launch, with detailed technical specifications and independent benchmarks yet to be disclosed.
## BACKGROUND
Moore Threads designs graphics processing units built around its proprietary MUSA (Moore Threads Unified System Architecture) platform to handle GPGPU and graphics workloads. Hardware ray tracing is a feature in modern GPUs that uses dedicated processing blocks to calculate realistic light reflections and shadows in real-time 3D environments.