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Comparing GPT-5.6 Sol Ultra and Claude Fable 5 in Game Development

Simon Willison tested the game-building capabilities of GPT-5.6 Sol Ultra via Codex Desktop against Claude Fable 5 by prompting them to recreate a raccoon-themed heist game. GPT-5.6 Sol Ultra, utilizing aggressive sub-agents and gpt-image-2, generated a much more complex and thematic game called "Moonlight & Mayhem." This demonstration highlights the rapid advancement of LLM-driven coding agents in executing complex, multi-step tasks like game development from a single prompt. It showcases how agentic workflows with sub-agents can significantly improve output quality compared to standard models, albeit at a higher token cost. Although the generated game was superior, it initially included a bug where the raccoons had giant floating eyeball spheres, which the AI failed to detect via screenshots but fixed after a direct prompt. The 52-minute development session consumed over 700K input tokens and 148K output tokens, costing an estimated $23.28.

## BACKGROUND

Codex Desktop is an OpenAI application designed for software engineering that utilizes AI coding agents to handle complex workflows, file management, and computer use. Sub-agents are specialized LLM instances spawned by a primary agent to execute specific sub-tasks in separate sessions, preventing context window bloat and improving task execution.

## REFERENCES

## KEYWORDS

#AI#LLMs#Code Generation#Game Development

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Comparing GPT-5.6 Sol Ultra and Claude Fable 5 in Game Development | Daily News